Elizabeth Dykstra-Erickson
Kid Tracker
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The Brief:
Increase sales for the existing Kids' Watch in order to fund its next generation. Plan to overcome hardware and software limitations and introduce competitive features.​
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The strategic issues:
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The watch is sold only in Taiwan by a specific operator, and is not ready for sales in China, making the overall potential market small.
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The watch design reuses inventory from other products, leaving little incentive to hardware teams to spend the resources on a new design.
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Compete for the time being on software features alone - the market for tracker watches already has stiff competition, and the competing products are designed from the ground up for kids' anthropometry in size and materials.
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The result:
Competitive analysis showed extremely thin margins unless the product is successful in a much larger market, such as China, with an operator partner for provisioning and distribution. To stimulate local sales, we ran three events with marketing (at a Zoo, in the operator store, back-to-school event) and tracked sales impact. We analyzed the whole package: we interviewed parents, and looked at how operators offered the device and contract, support channel requests, in-store point-of-sale materials, and operator sales staff training.
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Successful tracking watches offer incentives to kids to stay engaged, but school-age children worldwide surrender digital devices to teachers throughout their school day. Parents and teachers need to manage and accommodate digital devices in an increasingly complex social and legal context.
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Our research supported making hardware and software changes, and questioning our key differentiator: mobile payment.
Our watchband has an integrated, reloadable payment chip. Hugely popular for transit and small- to medium-sized purchases, the chip functions as a prepaid debit card.
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Parents told us it provides no value to this age group.
Our redesign increased the battery size, changed screen dimensions to square, and substituted a softer silicone wristband for greater comfort. Visual design updates include day/night animated Home screens and boot animations, and we updated the visual language so users can clearly identify buttons and other touch targets. We also added geotime alarms and messages.





Research > Analysis > Design > Repeat
Step 1: Ask users, and consult support data
How does your family use your kids' watch? what do you love? what goes wrong? what's missing?
What's the most important feature?
"Accurate tracking: let me know exactly where my child is and has been."
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What do you love?
"Confidence that I can contact my child."
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What most often goes wrong?
"Battery dies, forgot to charge."
"I forgot to pair."
"Tracking interval is too large, so the tracking looks strange."
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What's missing?
"Text input. I'd like preset messages."
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Step 2: Survey the competition
We identified half a dozen kid watch competitors and purchased several devices. We catalogued their features and mapped their screens and navigation, and tried to answer: how did they earn their market position, and what do we need to do to reach higher volumes?
InFocus version 1


The Jumpy and 360 devices are feature-rich and have a kid-friendly design. All three watches have 'add on' functions, but the InFocus watch is feature-poor in comparison. Does it matter?
360



Jumpy




Devices require a contract in order to evaluate their features. We purchased popular Chinese watches and created full screen maps of their interaction, analyzing for:
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simplicity - # steps per task
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accuracy - tracking data granularity and battery impact​​
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visual impact - age-appropriate graphics and animations
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Main issues:
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Tracking - accurate real-time location reporting, believable tracking history, 'out of range' and 'safezone' notifications on app and watch: parents don't like managing functions to conserve battery.
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SOS - parents want multiple notification methods, not just SMS; they want a very simple 'emergency' trigger on the watch, and they define 'emergencies' very broadly.
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Calling - parents report this isn't all that useful; # contacts is limited. The do like sending recorded audio messages and would like the watch to include preset text messages, since input is by emoji, speech-to-text, or audio recording, without a keyboard on the watch.
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